Every "best fan engagement platforms" list on the internet has the same problem: one of the platforms wrote it, and somehow the author comes out on top. So, card on the table: we build Game Set Engage, one of the nine platforms below. What we'll do differently is sort the market by who each platform is actually for, say what each one does better than us, and spell out the limits, ours included. A category this mixed has no single winner. A broadcaster and a youth club with 300 families shouldn't even be reading the same shortlist.
One definition first, because vendors blur it. A fan engagement platform is software that turns passive fans into participants you can count: check-ins, votes, campaigns, points, rewards. A social media account reaches fans, but it can't count what they did. (Longer version: what is fan engagement?)
Updated 1 October 2026: added quick picks and a short FAQ, and brought the Game Set Engage entry up to date (the fan app is now on the App Store). The details on the other eight platforms are as of August 2026; the next full check is due in November. Earlier update, 24 August 2026: expanded from five platforms to nine.
Quick picks
The short version. Each pick gets its full section below. (Three of these lines are ours. We're biased, so weigh them against the limits we list in our own section.)
- Live interactivity at broadcast scale: Monterosa
- Interactivity inside an app you already own: LiveLike
- US college athletics with a ticketing stack: FanMaker
- Fan tokens and a Web3 strategy: Socios.com
- European marketing teams running lots of campaigns: Qualifio
- Turning fan data into sponsorship inventory: Tradable Bits
- Proving to sponsors that fans actually turned up: Game Set Engage
- Unifying a data stack you already have: StellarAlgo
- Launching your own branded voting app: Choicely
- Rewarding fans wherever they watch, not only inside the ground, free to start: Game Set Engage
- Earning from the pubs, cafés and restaurants where your fans watch: Game Set Engage
Looking for something free to start with? Game Set Engage is free for clubs with up to 1,000 active fans, with no time limit, no card and no sales call. Sign up, and you can be set up in about 15 minutes. Paid plans start at $199 a month, for up to 10,000 fans. Start free
1. Monterosa — best for broadcast-scale live interactivity
What it is: the Interaction Cloud: live votes, predictions, quizzes and Match Centres that run inside broadcasts, OTT streams and club apps, at the scale of Liverpool FC, Bundesliga-level rights holders and Love Island. There's also a loyalty layer (XP, badges, levels, coupons) and an AI assistant called Mica.
Why it earns its slot: nobody does interactivity inside a broadcast, at scale, better. If your fans mostly meet you through a live stream and you need a million of them voting in the same minute, this is the one to beat, and it has a BAFTA-winning broadcast history behind it.
The limits: enterprise sales, pricing on request, and contracts that typically run 12–36 months. It's also built for screens rather than streets. There's no physical venue network, and rewards are redeemed through third-party APIs.
Best for: broadcasters, OTT platforms, betting operators, and elite rights holders. Wrong size for a grassroots club by roughly three orders of magnitude. (Our full comparison.)
2. LiveLike — best for interactivity inside an app you already own
What it is: an engagement SDK that a rights holder builds into the app, site or stream it already runs. It covers interactivity (polls, a prediction center, 100+ arcade games), community (chat, forums, watch parties) and loyalty (points, badges, leaderboards). It has been on the market for ten years, lists MLB, NBA, PSG, Chelsea FC and Sky Sports among its clients, and has a new AI assistant, Genie, that builds widgets automatically.
Why it earns its slot: if Monterosa owns the broadcast feed, LiveLike owns the host app. A league or broadcaster that wants predictions, chat and watch parties inside its own product can get them here without building from scratch.
The limits: you need your own digital product, or there's nothing to embed it in. There's no published pricing (no pricing page at all, only demos), and the SDK docs meter monthly active users, which suggests the cost grows with your fan base. Its stadium pitch rewards early arrival and repeat visits at the rights holder's own ground, but we found no public evidence of GPS-verified check-ins or partner venues beyond it.
Best for: broadcasters, leagues and major clubs with their own apps and enterprise budgets. (Our full comparison.)
3. FanMaker — best for US college athletics
What it is: fan loyalty programs (check-ins, points, rewards), 19 years on the market, with 105+ NCAA programs and pro teams like the Chiefs, Yankees and Browns on the client list. It integrates with POS and ticketing systems and claims 92% client retention.
Why it earns its slot: it's the closest model to ours on the market, and it has the case studies with real numbers that most vendors only promise: +30% student ticket revenue at Coastal Carolina, +32% student attendance at Florida State. In US college athletics it's the default, and for good reason.
The limits: enterprise sales, pricing on request, no self-serve tier, so a small club can't just try it. Check-ins revolve around the club's own stadium. There are sponsor beacons, but those are activations, not a network of third-party venues that pay. And it's very US-focused.
Best for: NCAA programs and US pro teams that want a long-tenured vendor with POS/ticketing integration. (Our full comparison, our own case for college athletics programs, and the wider playbook of NCAA fan engagement initiatives these programs run.)
4. Socios.com — best for elite clubs with a Web3 strategy
What it is: Fan Tokens on Chiliz, with 60+ partner teams including several global giants, MiCA approval in the EU, and real-world rewards (tickets, VIP experiences, merch) for token holders. It's also the most-searched brand in the category.
Why it earns its slot: for a global club that wants to monetize an international fan base that will never set foot in the stadium, tokens are a real (if divisive) tool, and Socios leads that market.
The limits: to take part, a fan in effect has to buy a token, so it's pay-to-play. Token prices also move with the crypto market, which has been a rough ride. It isn't really built for grassroots clubs or supporter groups, and for some boards crypto's reputation is still a hard no.
Best for: elite clubs with large international audiences and an explicit Web3 strategy. If the words "fan token" would confuse your club's WhatsApp group, keep scrolling. (Our take on alternatives.)
5. Qualifio — best for European marketing teams running campaign volume
What it is: a platform for interactive campaigns and first-party data: 50+ digital formats (quizzes, contests, wheels), solid GDPR credentials, CRM and marketing-automation integrations, and Qualifio Loyalty, where fans earn and spend points for interacting. Its references include Valencia CF, LOSC Lille, and the French and Dutch football federations.
Why it earns its slot: for a club or federation marketing department measured on opt-ins collected and campaigns shipped, it's a serious toolkit. Qualifio says a campaign takes about an hour to build and runs inside the club's own channels.
The limits: a custom annual licence and no free self-serve tier. It's digital-first: the club fulfils the prizes, there's no physical venue network or venue revenue model, and there's no standalone app for fans, because it lives inside your existing channels.
Best for: European club and federation marketing teams with real campaign volume and a CRM to feed. (Our full comparison.)
6. Tradable Bits — best for turning fan data into sponsorship inventory
What it is: a Fan CRM plus 50+ campaign templates for capturing data (contests, sweepstakes, trivia). It has been on the market for 16 years and has 100+ client organizations, including the AFL, which renewed its league-wide partnership in May 2026, and teams across the NBA, NFL, NHL, MLB and MLS. More than sixty integrations feed the data into Salesforce, Klaviyo, Ticketmaster and the rest of an enterprise stack.
Why it earns its slot: it has the clearest idea in the category: fan data is sponsorship inventory. And it sells the whole path as a product: capture data through campaigns, pull it together in the Fan CRM, put sponsor activations behind it, and sell the result. If your sponsorship team runs on data, that's a strong pitch.
The limits: no published pricing, and you need a demo to get in (third-party review sites report contracts of around $1,000–5,000 a month; the vendor hasn't confirmed this). The in-venue templates run at your own stadium, and we found no public evidence of a partner-venue network or of fans earning points by GPS. It's built for enterprise stacks, not small clubs.
Best for: leagues, pro teams and promoters that want fan-data capture wired into an existing martech stack. (Our full comparison.)
7. StellarAlgo — best for unifying a data stack you already have
What it is: a customer data platform (CDP) for sport. 150+ integrations pull fan data out of ticketing, CRM, e-commerce and social systems, and AI segmentation sends audiences that are ready to buy back into the team's own marketing channels. The NBA signed it league-wide (and took an equity stake), and MLS and its 30 clubs picked it in October 2025.
Why it earns its slot: to be frank, it's on this list to save you from buying the wrong thing. It shares the category keyword, but it's a data product, not something fans use. For a pro organization with fan data spread across six systems, it's a credible AI answer, and the vendor publishes results like a 13.5x ROI for the Trail Blazers.
The limits: fans never see it: there's no app, no check-ins, no points and no campaigns of its own. It needs an existing stack to unify, and sales quote the price per property and data source.
Best for: pro teams and leagues with mature data stacks and a conversion-efficiency problem, not an engagement problem. (Our full comparison.)
8. Choicely — best for launching your own branded voting app
What it is: a no-code, AI-assisted builder that produces real native iOS and Android apps with voting and contests built in: free, premium and renewable votes, ratings, battles and polls, with protection against bot votes. Clients include Arsenal Fan TV's AFTV+, the International Judo Federation and Miss Universe.
Why it earns its slot: it's the other self-serve product on this list, and for engagement that happens on screens it offers something rare: a real native app of your own, in weeks, without developers.
The limits: engagement runs on content and voting. Its published feature list has no location or GPS check-in, no way to verify presence, and no venue economics. Pricing is metered in credits (a free tier, then $25–50 a month plus AI-credit packs), and reviewers say the AI builder can burn through credits quickly.
Best for: media brands, TV formats and federations whose audience engages on screens and who want to own the app it happens in. (Our full comparison.)
9. Game Set Engage — best for clubs that live in the physical world
What it is: ours, so judge accordingly. A fan engagement platform built around check-ins that work wherever a fan watches. At the ground, the phone's location confirms they're there. At a partner venue, staff confirm them in person. And fans can check in from anywhere else too: that's on by default and a club can switch it off, so fans who never make it inside the ground still have a reason to open the app. (We've never met a club that wanted fewer check-ins.) Each club decides what every place is worth, usually the most for being there in person.
Around the check-ins sit QR experiences, surveys, quizzes, deal codes, score predictions and points auctions: 500+ campaign scenarios that a club configures rather than codes. There are engagement points, living fan segments that update themselves (think "Matchday Regulars" or "Going Quiet"), and naim, an AI assistant that recommends campaigns and flags at-risk fans. Segments and naim come with the City plan and up. Device checks deter check-in fraud: one account, one phone, so attempts to use several accounts are blocked, and suspicious account switching is logged.
Where fans use it: the free Game Set Engage app, on the App Store for iPhone since 29 September 2026, with the Android version on its way to Google Play. Clubs run everything from a web dashboard.
Why we built it: every platform above treats the physical world as an afterthought, and for most clubs the physical world is the whole product: the stand, the pub, the pizza place after training. A club's fans also aren't only the people inside the ground on matchday. Fans are fans, wherever they are. Our venue partnerships turn that into an economic loop. Fans check in and claim offers at partner venues. Venues get the foot traffic and publish their own offers. The club gets a revenue relationship out of it, plus the engagement data that wins sponsorship pitches. And you can start on your own: it's free for clubs with up to 1,000 active fans, setup takes about 15 minutes, and there's no sales call.
The limits: no interactivity inside live broadcasts or video. If you need a million people voting on a stream at once, that's Monterosa's world, and if you need it inside your own app, it's LiveLike's. No fan tokens, by choice. No POS, CRM or ticketing integrations: venue offers work without them, but if you need a martech pipeline, look at Tradable Bits. The fan app is iPhone-only for now, since the Android version isn't on Google Play yet. And we launched in 2026, so we can't show you a 19-year reference list. The platforms above earned theirs.
Best for: clubs of every size. A high-school team turning the pizza place next to the field into its first partner venue, an amateur league, a college athletic program, a supporter group, a professional club, or a global club running the same mechanics for a diaspora that watches from partner venues on other continents. The free tier is where you start, not where you top out: published plans go up to a million fans. What all of these share is what the platform is built around: fans who gather in real places.

Also worth knowing: SQWAD. It's a specialist, not a season-long platform: ready-made gameday games for sponsors (Scratch & Win, Bingo, predictions) that turn sponsor moments into first-party leads. The Pittsburgh Pirates, the Chicago Bulls and college programs use it. If what you need is one good sponsor moment rather than a whole engagement program, take a look. (Our full comparison.)
The numbers, side by side
| Platform | Published entry price (Aug 2026) | Self-serve start | Location check-ins | Partner-venue revenue | Season-long points | Contract |
|---|---|---|---|---|---|---|
| Monterosa | On request | — | —* | — | ✓ Loyalty Layer | Typically 12–36 months |
| LiveLike | Not published | — | — | — | ✓ points & badges | Enterprise |
| FanMaker | On request | — | ✓ own stadium | — | ✓ | Enterprise |
| Socios | Club terms not public | — | — | — | Token-based | Enterprise |
| Qualifio | Not published (sales-quoted plans) | — | — | — | ✓ Qualifio Loyalty | Sales-quoted |
| Tradable Bits | Not published† | — | — | — | — | Enterprise |
| StellarAlgo | Not published | — | — | — | — | Enterprise |
| Choicely | Free, then from $25/mo | ✓ | — | — | — | None |
| Game Set Engage | Free up to 1,000 fans; plans to 1M | ✓ | ✓ GPS at the ground, partner venues, anywhere else (on by default) | ✓ | ✓ every plan | None (monthly, cancel anytime) |
Seven of the nine don't publish a price, so finding out takes a sales call. Figures come from public pricing pages as of August 2026, and "on request" and "not published" mean exactly that. *Monterosa's Loyalty Layer can reward attendance, with redemption handled through third-party APIs. †Third-party review sites report roughly $1,000–5,000 a month for Tradable Bits; the vendor hasn't confirmed it. On Game Set Engage, fan segments and naim come with City plans and up.
The honest decision table
| If you are… | Look first at |
|---|---|
| A club looking for a free fan engagement platform to start with | Game Set Engage |
| A broadcaster / OTT / elite rights holder | Monterosa |
| A league or club with its own app to make interactive | LiveLike |
| A US college program with a ticketing stack | FanMaker |
| A high-school team whose whole neighborhood is the fan base | Game Set Engage |
| A global giant with a Web3 strategy | Socios |
| A global club with a diaspora watching from partner venues on other continents | Game Set Engage |
| A European marketing department with a CRM | Qualifio |
| A sponsorship team that sells fan data | Tradable Bits |
| A pro organization with six data systems to unify | StellarAlgo |
| A professional club whose matchday runs through the stands and the local pubs | Game Set Engage |
| A media brand that wants its own voting app | Choicely |
Yes, we gave ourselves four rows. Three of them are the honest part, not the cheeky part: the high-school team, the professional club and the diaspora club. Every other platform in the table serves exactly one kind of organization, and Game Set Engage exists because fans gathering in real places isn't a size. It's a behavior. It happens around a high-school pitch, at a professional ground, and in a pub five time zones from the stadium, and the platform runs all three on the same mechanics. The row at the top is the cheeky one, and we'll own it: a club that wants to start free shouldn't have to book a demo to find out whether fan engagement works for it.
Three questions will cut the shortlist faster than any feature grid. Where do your fans actually engage: a broadcast, an app, or a place? Who fulfills the rewards: you, a token market, or venues that benefit from the traffic? What does it cost to try: seven of the nine need a sales conversation before you find out. Two are self-serve, and one of those is free up to 1,000 fans, which we think is the right way to let a club decide. Once the shortlist is down to two names, the comparison hub has the one-to-one breakdowns.
Whatever you choose, pick for the club you are, not the club in the case study. Notice, too, that almost every platform on this list makes that choice for you, because it serves only one size. A broadcast platform priced for Liverpool has nothing for a team whose media department is a parent with a phone, and an enterprise sales cycle is a strange entry fee at any size. We built ours to cover the whole range. A high-school team can start free tonight and make its own neighborhood part of the program. A global club can run the same venue mechanics for a diaspora watching from partner venues continents away, on plans that scale to a million fans. Fans turning up and counting for something is the same product at both ends. And if the fans you want to reach are under 25, read up on how Gen Z actually follows sports before you buy anything designed around their parents' viewing habits.
Frequently asked questions
What is a fan engagement platform?
Software that turns fans into participants a club can count: check-ins, votes, predictions, campaigns, points and rewards, each tied to a named fan. A social media account reaches fans. A platform records what they did. The longer definition covers examples and how to measure it.
How much does a fan engagement platform cost?
Seven of the nine platforms above quote on request, so finding out the price takes a sales conversation (as of August 2026). Choicely starts free, then from $25 a month. Game Set Engage publishes its prices: free for up to 1,000 active fans, then $199 a month for up to 10,000 (City), $1,999 for up to 100,000 (National) and $19,900 for up to 1,000,000 (Global).
Which fan engagement platform is best for college athletics?
It depends on where your fans engage. FanMaker is the long-tenured default for US programs that want loyalty tied into POS and ticketing; it listed 105+ NCAA programs as of August 2026. Game Set Engage suits programs whose fans gather in places (games, watch parties, the cafés and restaurants around campus) and departments that want to start without a sales cycle. More on our college athletics page.
Can a league, association or federation use a fan engagement platform?
Yes, for its own fans. On Game Set Engage, a league, association, federation or supporter group signs up like a club and runs campaigns for its own fan base. One account is one organization, though: there's no parent account that runs member clubs or rolls up their data, so each member club runs its own.
How is a fan engagement platform different from a fan app?
The fan app is the part fans hold in their hand. The platform is everything behind it: the club's dashboard, the campaigns, the data and, on some products, a network of partner venues. On Game Set Engage, fans use the Game Set Engage app and the club works from a web dashboard.
How do I choose between them?
Start with the three questions above: where your fans engage, who fulfills the rewards, and what trying it costs. Then run your shortlist through these 12 criteria for evaluating a fan engagement platform, with the questions to ask each vendor.